Many of us have experienced this at some point in our lives, or something very similar. Studying for that major exam, hoping you are prepared enough to do well and survive that brutally hard class. It's an open-book test, so you have that going for you. Maybe.
"I've got this," you think to yourself, as you start to read the test instructions. Except they're written in what looks like Greek. Or maybe Aramaic. Whatever it is, it sure doesn't look like anything you've prepared for. You glance around nervously at your classmates, and they all seem to be having no trouble at all as they measure out ingredients and add them to their flasks. Puffs of smoke and flashes of light accompany the reactions as your fellow students create their potions with apparent ease.
"OK, here goes," you say to yourself as you open your supply chest and take a smidgeon of fairy dandruff. As you start collecting some unicorn tears from your supply the magic begins and before you know it, your first potion is complete! One down, but how many more to go?
Nope, this wasn't a scene from Harry Potter, but you would be correct in guessing that I was talking about an exam in a potions class. I'm referring to the game Potion Explosion, originally published in 2015 by Horrible Games. I discovered this game from a friend of mine, who posted about playing it during one of their game sessions. When Cindy and I got the chance to visit them, we played it and both of us were immediately hooked. Thanks, Steve and Amy! I'll be referring to many of the potions and other aspects of this game throughout this blog, and if you want a more detailed description of what each potion does, just click here for a PDF of the rules from the Horrible Games website.
Potion Explosion (2nd edition)
Thematically, the game pits you against up to three other "students" taking a final exam in a potions class. Not only must you carefully select your ingredients (in turn), to make as many potions as you can, but you must also have the skill to use the completed potions to your advantage to score as many points as possible before time runs out. There is no specific time limit for this game, as the end game is triggered by the players themselves when a certain condition is met.
A quick note to my new readers, and a reminder to my established readers. Any word or phrase in blue is a link that will open in a new window. You won't lose your place here. Also, clicking on any photo will open a larger version of the photo in a new window. This page will always stay open.
So, welcome to the Horribilorum Sorcery Academy for Witty Witches and Wizards. Albedus Humblescore, the Headmaster, will be in charge today and will grade your potions. Not to worry, though, as he will even give you a little help if you need it. It will cost you some points off your final grade, though, so use his help wisely.
There are eight potions that are subject to be on your exam, but only six of the eight will be tested. Each set of potions have slightly different recipes, and some are worth more points than others. Each type of potion has a special effect, too, that will help you complete more potions. Thankfully, you'll only have to manage four ingredients: fairy dandruff, dragon smoke, unicorn tears, and ogre mucus. These four ingredients, mixed in different proportions, will create the potions.
Now I'm sure some of y'all are thinking: "Wait, I have to handle mucus? From an ogre?? No wayyy!"
Relax, take a deep breath and realize that the ingredients are represented by marbles. You won't have to get close to a dragon to collect some of its smoke, or grab a spatula and find the nearest congested ogre. A plastic dispenser with five columns will have a random assortment of yellow, red, blue or black marbles to represent the fairy dandruff, dragon smoke, unicorn tears, and ogre mucus respectively.
Help tokens and skill tokens
That wasn't so hard, was it?
I briefly mentioned that each potion had certain powers you can use to help complete other potions. Remember, the more potions you complete, the more points you score. Since only your pick can trigger an explosion (thereby releasing more ingredient marbles), some of these potions allow you to select more than one marble. Another potion will allow you to steal another player's marbles that are in their reserve pool.
But how do you activate these potions once they are prepared?
Funny you should ask. Perhaps you recall I mentioned how the first player is designated. The person who most recently prepared a......drink. Yes, that's right, you have to drink your potion to activate it. No worries, nothing will taste too vile. You simply announce that you are "drinking" your potion and then you invert the flask. We have a house rule that you must make this as realistic as possible, but that's just us.
Those who have read some of my other blogs about games know of my penchant for expansions. I love expansions for games and generally try to obtain at least one if not more expansions for any given base game.
In 2017 Horrible Games released an expansion called "The Fifth Ingredient." It includes more than just another ingredient to throw into the mix (see what I did there?). This expansion also includes four new potions, additional professor tiles and tokens to either reward (add points) or scold (subtract points) to deserving students. This expansion even includes a "ghastly cauldron" to manage the newest ingredient (Ghost Ectoplasm).
The Ghastly Cauldron with Ghost Ectoplasm
Four new potions with different effects make a fun game that much better. Just like the base game, it is totally up to you how to incorporate these with the others. In our group, we usually pick out six that look like the most fun, but we have used blind picks for some, too.
A quick note to my new readers, and a reminder to my established readers. Any word or phrase in blue is a link that will open in a new window. You won't lose your place here. Also, clicking on any photo will open a larger version of the photo in a new window. This page will always stay open.
So, welcome to the Horribilorum Sorcery Academy for Witty Witches and Wizards. Albedus Humblescore, the Headmaster, will be in charge today and will grade your potions. Not to worry, though, as he will even give you a little help if you need it. It will cost you some points off your final grade, though, so use his help wisely.
There are eight potions that are subject to be on your exam, but only six of the eight will be tested. Each set of potions have slightly different recipes, and some are worth more points than others. Each type of potion has a special effect, too, that will help you complete more potions. Thankfully, you'll only have to manage four ingredients: fairy dandruff, dragon smoke, unicorn tears, and ogre mucus. These four ingredients, mixed in different proportions, will create the potions.
The eight potions
Now I'm sure some of y'all are thinking: "Wait, I have to handle mucus? From an ogre?? No wayyy!"
Relax, take a deep breath and realize that the ingredients are represented by marbles. You won't have to get close to a dragon to collect some of its smoke, or grab a spatula and find the nearest congested ogre. A plastic dispenser with five columns will have a random assortment of yellow, red, blue or black marbles to represent the fairy dandruff, dragon smoke, unicorn tears, and ogre mucus respectively.
Your ingredients await
The player that most recently prepared a drink is designated as the "first player," and places the first player token by their desk board. Play proceeds clockwise from the first player. This token is just a reminder, as the order won't change throughout the rest of the game.
Once the marbles are loaded into the dispenser, six of the eight potions are chosen by the group and shuffled into five equal stacks. Two starter potions (marked with a star) per player are placed in the center of the table and the first player selects his or her first potion. Proceeding clockwise, each player will then select their first potion. Once all players have selected one starter potion, the last player will get the second pick, and then going counterclockwise, the rest of the players will select their second potion. Place your potions on your desk board and we are almost ready to go.
Are you ready?
Depending on the number of players, a number of skill tokens are placed into a countdown stack. Once these skill tokens have been awarded, the end game is triggered. The skill tokens are worth four points each and are awarded any time a player completes three potions of the same kind or five different potions.
Example of a player's starting potions
You'll always have two potions to work on at a time, with a small storage vessel to hold any extra ingredients, up to three, that you may have. As you can see from the photo above, I picked two different types of potion, indicated by the different stoppers. One is worth four points when completed, and the other is worth five points. Right off the bat, I'm going to need several red and yellow marbles as well as a single black marble to complete these.
Your turn consists of picking a marble of your choice from the dispenser. If two or more ingredients of the same color then slide together or collide, they'll explode and you will get to take those marbles as well. This is where skill and luck combine to give you the most marbles at a time. Note: only your pick will cause explosions. Using a help token or a potion to remove an ingredient marble will not trigger an explosion. The order, then, in which you do things is important. Generally, it's best to use a help token or potion before making your official pick.
Let's think this through...
I need to get as many yellow and red marbles as possible on my turn. Click on the photo above, and take a good look at your choices and see what you come up with. Go ahead; I'll wait.
What did you decide? The only viable option I see is to take a help token (-2 points already!) and use that to remove one of the black marbles in the second slide track from the top. That will then allow me to take the other black marble as my actual pick and trigger two different explosions.
Do you see it?
By using the help token, and removing the black marble (indicated by the white arrow above), my "official" pick of the other black marble to the right will then cause the two red marbles to slide together, creating an explosion. I can take these red marbles, which will cause the yellow marble to collide, and I'll get those as well. So, by taking a small hit of -2 points for help, I'll end up with two black, two red, and four yellow marbles at the end of my pick. That will allow me to finish the potion on the right and be just one red marble short of finishing the other potion on my next turn. The extra black marble will go into the storage vessel on the right. That ends my first turn and I'll then return the marbles from the finished potion to the dispenser, flip the potion to the completed side and pick another potion to work on.
Help tokens and skill tokens
That wasn't so hard, was it?
I briefly mentioned that each potion had certain powers you can use to help complete other potions. Remember, the more potions you complete, the more points you score. Since only your pick can trigger an explosion (thereby releasing more ingredient marbles), some of these potions allow you to select more than one marble. Another potion will allow you to steal another player's marbles that are in their reserve pool.
But how do you activate these potions once they are prepared?
Funny you should ask. Perhaps you recall I mentioned how the first player is designated. The person who most recently prepared a......drink. Yes, that's right, you have to drink your potion to activate it. No worries, nothing will taste too vile. You simply announce that you are "drinking" your potion and then you invert the flask. We have a house rule that you must make this as realistic as possible, but that's just us.
Glug glug glug!
In the photo above, one potion, Elixir of Blind Love, has been consumed by a player, so it's inverted. That potion allows the player to steal all of an opponent's marbles from their storage pool (the small, three-holed flask on the right). The potion to the right of the Elixir of Blind Love is one of my favorites. It's called the Potion of Prismatic Joy, and when activated will allow you to place any color marble from your storage pool into any potion you are working on, regardless of what color is required. "Taste the rainbow," indeed!
Oh, those skill tokens I mentioned earlier? Below is an example of a player having a skill token for making at least five different potions.
Potion master in the making?
Notice in the photo above that all but two potions have been activated (the inverted flasks). Again, a little wisdom is called for. While you may drink (activate) a potion as soon as it's completed, it's not always wise to do so. These potions are single use only, and once activated and used, their effect is gone. You still keep the points, though. One potion, however, called the Sands of Time, will allow you to reactivate a previously used potion. In the photo above, those are the sand colored flasks, second from the right. When I play this game, I always try to have at least one of these available.
Three of a kind!
Take a look at the photo above. Notice how there's a skill token for having completed three of the same type of potion. While a player can only receive one skill token for completing five different potions, he or she can receive multiple skill tokens for completing different sets of three potions. Did you happen to see that with three of the Sands of Time potions, the other three potions to the right can be used twice? Pretty cool, huh?
And that, dear readers, is pretty much how the game goes until that stack of skill tokens is depleted. This triggers the end game, although play will continue until the player to the right of the first player finishes their turn. That allows everyone to have an equal number of turns. Note that even though the "countdown stack" might be depleted, if someone else earns a skill token, they are awarded one from the supply.
Once everyone has had their final turn, any incomplete potions and spare ingredient marbles are left where they are. Sorry, no points for effort here. Only results count. Add up all of the points from your completed potions, plus any skill tokens and subtract any help tokens. The player with the highest score wins.
Before I describe one of the expansions to Potion Explosion that we have, I want to point out that the following photos will have different marbles. I purchased some custom marbles to replace what came with the game. They are the same basic color as the original set, but have a little more "personality." The original marbles are perfectly suitable for play, but I like the look of the more customized (and a bit higher quality) marbles that we now play with. These marbles are not part of the expansion set (except for the white ones) but obtained through another vendor.
Custom marbles
In 2017 Horrible Games released an expansion called "The Fifth Ingredient." It includes more than just another ingredient to throw into the mix (see what I did there?). This expansion also includes four new potions, additional professor tiles and tokens to either reward (add points) or scold (subtract points) to deserving students. This expansion even includes a "ghastly cauldron" to manage the newest ingredient (Ghost Ectoplasm).
The Fifth Ingredient
The ghost ectoplasm acts as a "wild card" ingredient and can be played as any other color needed to complete any potion. Once the potion is completed, these marbles are returned to the dispenser instead of the cauldron.
The Ghastly Cauldron with Ghost Ectoplasm
Four new potions with different effects make a fun game that much better. Just like the base game, it is totally up to you how to incorporate these with the others. In our group, we usually pick out six that look like the most fun, but we have used blind picks for some, too.
New potions
Another fun addition in this expansion is the addition of new professor tiles that will affect gameplay. The rule book states these can be picked randomly or by choice. The rule book recommends using only one of these tiles for the first few times you play them but states a second may be added when you feel comfortable with the new changes.
Much like the potions, each professor will add another layer of complexity. One professor likes everything neat and tidy. Don't allow one of your marbles to touch the table or you'll get a scolding token! Are you a player often affected by "analysis paralysis?" I'm not mentioning any names (cough*Cindy), but another professor's tile will cause the tardy player to receive a scolding token if their turn isn't completed in 90 seconds. Still not done after another 90 seconds? D'oh! Another scolding token awaits.
Reward tokens are obtained each time a professor's tile instructs you to exchange a marble in your hand for one of the ghost ectoplasm marbles. A potion's effect can also allow this so those reward tokens can add up once you start exchanging marbles in the cauldron.
As the game (exam) progresses, the Ghastly Cauldron will start accumulating other marbles as the ghost ectoplasm marbles are returned to the dispenser. Yes, someone else may have had to brew a potion to allow them to exchange a marble, but once it gets returned to the dispenser, it's fair game for anyone to collect.
By completing the two potions above, I'll receive a skill token for having five different potions. Seeing what's available, I'll pick two more Brew of Feather Touch potions (the leftmost completed potion) from the stack so I can try for three of a kind.
The hard part for me is waiting for my next turn, knowing it's futile to try to figure out what marble to pick since it will change with each person's turn. It never fails. When I figure out the optimal combination, someone will mess it up just before my turn. Every.time!
Yep, that's what I thought. My plans got totally hosed but I was able to salvage at least a little something for my efforts.
I decided to take my chances on the next turn to see if I could complete both potions. Yes, I could use the "Potion of Prismatic Joy" to change the three yellow marbles to either red or black to complete one of the potions. In that case, I'd choose the one on the left, as that has a higher point value. I decided to just hang loose for now, and see what the next turn would do.
And of course, it didn't work out like I wanted. Imagine that. By my next turn, there wasn't much available, so after my pick I "drank" the Potion of Prismatic Joy to change the three yellow marbles in my reserve pool into red marbles.
Even with the remaining potions, I couldn't complete the other Brew of Feather Touch, but I'm sure on the next turn I can. And yes, I'll get another skill token out of it.
Hopefully, this has helped you visualize how much fun this game can be. Speaking of expansions, there's another expansion available that will allow up to 6 players, as well as a new ingredient and new potions. Can you say "wishlist?"
I have a few other games that I'll write about in the future. Of course, I still need to actually play a couple of them...for the first time...before I can write about the experience. In the meantime, please feel free to check out some of the other games I've written about
For your convenience, I created links below to take you directly to them. Yes, most of them include expansions, if applicable. Just click on the title, and you'll be magically whisked away to that blog. And you won't even have to create (or drink) a potion to do so.
Pandemic A cooperative game where you try to save the world from deadly diseases.
Flash Point Another cooperative game in which you get to play firefighter.
Dead of Winter Do you like The Walking Dead? You'll love this game, then.
Lord of the Fries Zombies, in a diner, cooking your food. What could go wrong?
Tsuro of the Seas You're a ship's captain, hauling goods. Try to avoid the dragons.
What are your favorite board games or tabletop games? Please tell me about them in the comments section below. What type of games do you like? Tile placement (like Tsuro of the Seas), Cooperative (Pandemic)? Something else? Do tell!
Coming up in my next few blogs, I'll have another Living History feature among other topics.
Until next time...
carpe cerevisi
Meet the faculty
Reward tokens are obtained each time a professor's tile instructs you to exchange a marble in your hand for one of the ghost ectoplasm marbles. A potion's effect can also allow this so those reward tokens can add up once you start exchanging marbles in the cauldron.
Scolding (top) and Reward (bottom) tokens
Ghastly Cauldron in use
Even though there are twelve ghost ectoplasm marbles, the rules allow for the Ghastly Cauldron to impart its magic ability to transform any marble into a ghost ectoplasm marble once it is in there. So, if all of the white marbles have been exchanged for other colors, completing a potion that allows you to exchange one from your hand with one in the cauldron will still give you that "wild" ingredient. Simply take one of the other colors and use it like you would a white marble.
Lots of potential here!
Yes, it's "luck of the draw" as the dispenser gets refilled from a completed potion. As these random combinations then have some wild ingredients thrown in, a wise potions master will be able to create some interesting explosions. Take a look at the photo above. If you need lots of red and yellow, a wise pick will result in a ton of ingredients for you.
Following are a couple of photos I took to illustrate how a typical turn would go. Let's imagine your potions look like this at the start of your turn. Use the photo above as your supply. Here's the way I would play it. I'm sure there are plenty of other options, but I see a way to complete both potions during my turn. I need two blue and one yellow marble, or some white marbles, to complete what I have brewing.
In the second slide track from the left, I'll pick that bottom white marble, and call it "yellow." That will cause the two blue marbles to slide together and "explode." That will give me all I need to complete these two potions and select two new ones. At this point, I don't want to activate any of my completed potions just yet.Following are a couple of photos I took to illustrate how a typical turn would go. Let's imagine your potions look like this at the start of your turn. Use the photo above as your supply. Here's the way I would play it. I'm sure there are plenty of other options, but I see a way to complete both potions during my turn. I need two blue and one yellow marble, or some white marbles, to complete what I have brewing.
What should I do?
By completing the two potions above, I'll receive a skill token for having five different potions. Seeing what's available, I'll pick two more Brew of Feather Touch potions (the leftmost completed potion) from the stack so I can try for three of a kind.
The hard part for me is waiting for my next turn, knowing it's futile to try to figure out what marble to pick since it will change with each person's turn. It never fails. When I figure out the optimal combination, someone will mess it up just before my turn. Every.time!
Yep, that's what I thought. My plans got totally hosed but I was able to salvage at least a little something for my efforts.
Should I or shouldn't I?
And of course, it didn't work out like I wanted. Imagine that. By my next turn, there wasn't much available, so after my pick I "drank" the Potion of Prismatic Joy to change the three yellow marbles in my reserve pool into red marbles.
That's 10 points!
Hopefully, this has helped you visualize how much fun this game can be. Speaking of expansions, there's another expansion available that will allow up to 6 players, as well as a new ingredient and new potions. Can you say "wishlist?"
I have a few other games that I'll write about in the future. Of course, I still need to actually play a couple of them...for the first time...before I can write about the experience. In the meantime, please feel free to check out some of the other games I've written about
For your convenience, I created links below to take you directly to them. Yes, most of them include expansions, if applicable. Just click on the title, and you'll be magically whisked away to that blog. And you won't even have to create (or drink) a potion to do so.
Pandemic A cooperative game where you try to save the world from deadly diseases.
Flash Point Another cooperative game in which you get to play firefighter.
Dead of Winter Do you like The Walking Dead? You'll love this game, then.
Lord of the Fries Zombies, in a diner, cooking your food. What could go wrong?
Tsuro of the Seas You're a ship's captain, hauling goods. Try to avoid the dragons.
What are your favorite board games or tabletop games? Please tell me about them in the comments section below. What type of games do you like? Tile placement (like Tsuro of the Seas), Cooperative (Pandemic)? Something else? Do tell!
Coming up in my next few blogs, I'll have another Living History feature among other topics.
Until next time...
carpe cerevisi
We just got ours in the mail! We were booked playing it, we maybe don't have the cooler marbles, but game is still just as neat!
ReplyDeleteDid y'all get the expansion, too? I really want the 6th student expansion, but I don't need the extra plastic dispenser.
DeleteWe *still* need to play Azul, and some of the others that haven't even been played yet.