Wednesday, July 1, 2020
Saturday, May 30, 2020
2. Take Charge: Take owner card into your hand. Your turn is over; pass the active player token to the left. The owner card is a wild card and can be used for any staff action in a future turn.
3. Get Help: Play your Owner card from your hand and place your food truck token on a helper card to do the action written on the card. Once done, flip the card over and take your token back. Your turn is over; pass the active player token to the left. (This is only available if using the "Helpers" mini-expansion.)
At During setup, randomly select three of the six helper cards and return the other three to the box. The starting player chooses which side of each card to play first. Place these helper cards in a line near the marketplace and popularity token stacks.
Side one of the helper cards
Same set, other side
Helper cards in play
4. Lead a Staff Action: Done in 3 “loops” around the table. The best way to describe this is to show an example of how it would go in an actual game. I adapted this from a post on BoardGameGeek made by David, one of the game designers. I added an extra player to account for the mini-expansion and changed the names of the players. Other than that, all of the below is David's creation. You can find his original post here.
Player 1: Patrick announces that he will lead a DRIVER Staff Action by playing a DRIVER card from his hand. He does not perform that DRIVER action, just announces that he will be doing it.
Player 2: Cindy says she will perform a Market Research action, but does not take any cards yet.
Player 3: Dave plays a DRIVER card from his hand and announces that he will follow Patrick’s DRIVER staff action, but he does not do the DRIVER action yet.
Player 4: Lisa says she will do a Take Charge action but does not immediately pick up her owner card.
Player 5: Shelby says she will do a Get Help action but does not place her token yet.
Player 1: Patrick now performs the DRIVER action by taking a card from the marketplace and putting it in his Fridge. (If Patrick has a Driver in his Hired Staff, he would also get a bonus action)
Player 2: Cindy draws two cards from the deck as her Market Research, then activates the DRIVER in her hired staff to follow the lead action.
Player 3: Dave, following the lead action, takes a card from the marketplace and adds it to his fridge. He also has a DRIVER in his Hired Staff so he takes another card from the marketplace and adds it to his Fridge.
Player 4: Lisa picks up her Owner card and adds it to her hand. She does not have a Driver in her Hired Staff so her turn is complete.
Player 5: Shelby selects one of the three help cards, places her food truck token on it, and performs the written actions on the card.
Player 1: Patrick moves his played DRIVER card to the market place, filling an empty position.
Player 2: Cindy did not play a lead/follow card so she does nothing more.
Player 3: Dave moves his played DRIVER card to the marketplace. Because there are no empty spaces, he is able to place his card on top of a card with Lisa's food truck logo, blocking her from a potential bonus point if she was planning to get that card later with a CASHIER action.
Player 4: Lisa did not play a lead/follow card so she does nothing.
Player 5: Shelby removes her token and flips the helper card over.
Patrick then passes the active player token to the left, Cindy and she begins her turn.
Play continues until end game is triggered or a player is triggered and flips the table over in a "rage quit." Luckily, I have yet to experience the rage quit scenario. That's the easiest way to get banned from game night at our house. While the "lead a staff action" sounds complicated, it's really not. Seeing it in real life makes it soooo much clearer.
When you complete an order, take a popularity token equal to the number of ingredients and place it face down on one of your gray circles on your playboard, as I described earlier. If that value of token is exhausted, take the next lower value if available. Place the ingredient cards in the discard pile.
If you noticed in the photo of the popularity tokens above, some of them were blue. These are critique tokens. When one of these are revealed, every player that has a completed order can move of the cards to the awards area (lower right) of the playboard. Players should pick the card that has the most ingredient icons that match their truck's flavor profile. For every complete set of ingredients in the flavor profile, you'll get 5 points at the end of the game.
Here's a quick review of those flavor profiles for each truck. Notice how each truck has a different flavor profile, so picking the right orders to fulfill are important to collecting the right amount of ingredients matching the profile.
You'd think that collecting orders with just your truck's logo would ensure plenty of ingredients to fit your flavor profile, right? Not so fast. Some order tickets, especially the three-ingredient orders, might require an ingredient that's not in your truck's flavor profile. Two of the three might work, but the other ingredient won't help you with that part. Hey, if it was too easy, the game would be boring, right?
Tacos de Muerte order tickets